The daily progress of my internship at V2 for the project Closer. www.v2.nl

Day12

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Posted by Ash | Posted on 04:45 | Posted in ,

In the morning we finished a brainstorm with combining the essence of each concept. It looked like a grid and we let ourselves have 5 a 10 min. per block. Each block representing two concepts to fuse.

Then before lunch we helped a little with the spring cleaning. We had to move the archive from the top floor to the basement. Luckily there was a lift to help.

After lunch we started a new brainstorm with the new ideas in mind. We had 5 min. each concept and we had draw/write ideas that came to mind. Then we presented the ideas to each other.

Tuesday we are going to filter out the strongest ideas. Either creating new concepts or changing the old.

Monday we planned to give some space to each other and doe some research on the concepts. To help motivate the path these concepts are taking.

Later in the afternoon we had a evaluation on how our process went. We also discussed our rolls and what is missing or is going good. It was a productive conversation. It helped to get our minds on the same page.

Links

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Posted by Ash | Posted on 11:25 | Posted in ,

Pervasive Game



Social games



Collecting

Day 11

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Posted by Ash | Posted on 10:49 | Posted in , ,

We visited the Boijmans van Beuningen museum and the local Library. In the morning before we went to the museum we brainstormed how our concepts would look like when merged.

Singing Canaries Mobile at the museum.


A view of the library


In the library we found a spot and discussed about our brainstorm some more. Eventually we ended the meeting with a small plan for tomorrow.

Day 10

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Posted by Ash | Posted on 07:37 | Posted in , , ,

Research was the main event today. I have read some articles about games in a physical space. The list of what I have read goes as follows:

People
Jane McGonigal

Books
Space Time Play (chapter 3)
  • Geocaching is a treasure hunt game with the use of GPS
  • Mogi; Location based community game
  • The Beast is Alternate Reality Game
  • Barcode Battler; Uses the barcodes of real life and turns them into game characters. So the products like candy might become a warrior in the game.
  • I Love Bees; Hijacking payphones to tell a story. Broadcasting short pieces around a minute. Think of War of the world’s radio story.
  • Perplex City is a combination of an alternate reality game and a treasure hunt.
  • Pervasive Games (essay); bridging the gaps between the virtual and the physical
  • Urban Role-Play (essay); the next generation of role-playing in urban space
  • Prosopopeia 1; a pervasive city based Live Action Role Play
  • Changing urban perspectives (essay); ambiguity within the pervasive games


Projects
Waisda
Tag game with content of the archive
Evaluation Report

Open Images
It is a platform where users are free to reuse the material given through the website.


A storyline idea/suggestion for the collectible concept I got during reading.
Through inspiration of the game Perplex City; the fragments of the archive collectively tell a story. It is like making a comic out of different pictures one would find on google.

This might be a good motivation why people would want to collect these fragments outside the game play.

Day 09

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Posted by Ash | Posted on 08:02 | Posted in



Today we presented our concepts twice today. One in the morning for the V2 staff and one at 14.00 for Jan, Boris and 2 people of the Beeld en Geluid. Thank goodness that I presented my concept better at the second time.

I have learned that even though I might know how to talk in English I need a bit more preparation for a presentation.

There were some interesting comments made and I was glade that we did not seem to disappoint anyone.