The daily progress of my internship at V2 for the project Closer. www.v2.nl

Posts tonen met het label Research. Alle posts tonen
Posts tonen met het label Research. Alle posts tonen

Day 23

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Posted by Ash | Posted on 10:22 | Posted in , , ,

Digesting the new information of emotions and personality traits I started to play around with the game system. I did this through small pieces paper that represented the fragments.

After playing around I realized it was getting complicated and I was losing a connection. The next step was to stop and document what I had and show it to my colleagues, the next day.

In my note book I wrote a small experiment to find out how people thought and would react to a fragment that would represent some kind of emotion.

Day 22

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Posted by Ash | Posted on 10:15 | Posted in , , ,

Today I have been working on organizing my research in a form of a power point. It is not finished but it shows the essentials of information that went in to the concept.



Trough the thought recreating a Dutch mythology the idea came of having fragments that together creates this powerful avatar.

Each player will get a goal to complete and use the skills of the avatar to somehow fulfill the goal. To get an idea of to what kind of form these fragments should take, I did some research on human emotions and personality traits.

I also created a rough idea of how the game play would be between the fragments.

Day 17

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Posted by Ash | Posted on 13:01 | Posted in ,

We presented our research in some slides to give a view on what we discovered.
Here are my slides:


For the rest of the week we are preparing for the discussion table at the ICT convention in Rotterdam.

Day 16

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Posted by Ash | Posted on 08:41 | Posted in

Basically today we did allot of reading and searching for material within the categories we gave ourself''s.

During the day I found a few examples and reading materials such as articles.
I also have been reading a few books:
  • Interact or Die!
  • Space Time Play
  • The New Everyday
  • Nieuwsgierigheid (curiosity)

I am still processing al the information. The next step is to make a connection to the archive and somehow create a clear presentation to able to share it with my group.

Lets continue the research.

Day 15

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Posted by Ash | Posted on 01:17 | Posted in ,

At home I started to look for anything that is a form of traces.

During the search I came a cross a few different kinds of traces people are doing.
Now I have to figure out what these examples mean in context of an AV Archive.


  • Graffiti (confronting, intentional, small)Handshake stamp, Yarn bomb

  • Fingerprint during the daily rituals (twitter, trash, gum, etc)Praying in the same spot

  • Story (Building up to a story by leaving pieces of the story behind) Royal de Luxe

  • Scavenger hunt (fragments leading you to a "treasure" player is active) Outside Geocaching, Inside Eric Clough

  • Time (leaving something behind and rediscover it) Time capsule, Message in a bottle, Hidden spaces
  • Coded/Embedded

Day 14

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Posted by Ash | Posted on 08:18 | Posted in , ,

The day started with going through the ideas and brainstorm sessions we had on friday. First we mapped all our ideas and then we made more a conceptual map of what our ideas mean.

After this process we gave each of us an area to do research on. This wil continue for tomorrow aswell.

Day 13

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Posted by Ash | Posted on 01:17 | Posted in

Mono Monday

Reading and exploring was the point for today. We did not work as a group today, meaning we researched in our own spaces. It was also to give our brains some personal space.

I have been reading a book called "Interact or Die!" by V2_Publishing/NAI Publisher. On the internet i have read different articles. The links can be found at the post Links

During the reading I am made some notes. These notes might be useful but I don't yet.

Collectibles
The fragments are like parts of DNA. You can create creatures and such.

Fragments = pieces of memory

Dutch mythology (like greek gods, egypt, norman)
tarot

Dutch superhero's
Het maken van characters die met ander gespeeld kan worden. De character oftewel
een god is opgebouwd met de fragmenten vande archive.

Avatar

DNA fragments
Behavior fragments
Environment fragments

Links

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Posted by Ash | Posted on 11:25 | Posted in ,

Pervasive Game



Social games



Collecting

Day 11

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Posted by Ash | Posted on 10:49 | Posted in , ,

We visited the Boijmans van Beuningen museum and the local Library. In the morning before we went to the museum we brainstormed how our concepts would look like when merged.

Singing Canaries Mobile at the museum.


A view of the library


In the library we found a spot and discussed about our brainstorm some more. Eventually we ended the meeting with a small plan for tomorrow.

Day 10

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Posted by Ash | Posted on 07:37 | Posted in , , ,

Research was the main event today. I have read some articles about games in a physical space. The list of what I have read goes as follows:

People
Jane McGonigal

Books
Space Time Play (chapter 3)
  • Geocaching is a treasure hunt game with the use of GPS
  • Mogi; Location based community game
  • The Beast is Alternate Reality Game
  • Barcode Battler; Uses the barcodes of real life and turns them into game characters. So the products like candy might become a warrior in the game.
  • I Love Bees; Hijacking payphones to tell a story. Broadcasting short pieces around a minute. Think of War of the world’s radio story.
  • Perplex City is a combination of an alternate reality game and a treasure hunt.
  • Pervasive Games (essay); bridging the gaps between the virtual and the physical
  • Urban Role-Play (essay); the next generation of role-playing in urban space
  • Prosopopeia 1; a pervasive city based Live Action Role Play
  • Changing urban perspectives (essay); ambiguity within the pervasive games


Projects
Waisda
Tag game with content of the archive
Evaluation Report

Open Images
It is a platform where users are free to reuse the material given through the website.


A storyline idea/suggestion for the collectible concept I got during reading.
Through inspiration of the game Perplex City; the fragments of the archive collectively tell a story. It is like making a comic out of different pictures one would find on google.

This might be a good motivation why people would want to collect these fragments outside the game play.

Wearable

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Posted by Ash | Posted on 09:09 | Posted in , ,



Peau d'Âne

Physical Connection

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Posted by Ash | Posted on 09:05 | Posted in , ,








Social Network

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Posted by Ash | Posted on 09:03 | Posted in , ,

PackRat
PackRat is a casual collectible card game of epically wonderful proportions. Find, steal, buy and trade hundreds of beautifully illustrated cards with your friends. It's simple, fun, and highly addictive. Start your collection now!

Social Network Game (Gamasutra)
Emotions such as competitiveness, affection, love, envy, and pride are what Playfish calls "social emotions.


The Expressive Photobooth

Phone Booth Library






Day 03

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Posted by Ash | Posted on 13:42 | Posted in ,

In the morning we gave Jan Misker a short update on how we are doing and he gave us some feedback.

We mostly did some reading and research. Most results are posted at the team blog.

Connie made a digital overview of our random brainstorm we did on day 02.


During the reading and searching about augmented reality and archives, I made some notes and some random ideas.

Here some examples:
- Time travel; by using a time capsual that you would make and send to yourself in the future. This method is intresting to use with nostalgia.

- Pirate broadcast; a tv channel that sends the requested material. Think in the lines of a Flash-Mob.
- Interactive floor; an area on the floor which is projected on. If someone walks around the shadow kan interact with the digitale world projected.

I am still searching for somthing more connected to the physical (body).