The daily progress of my internship at V2 for the project Closer. www.v2.nl

Posts tonen met het label Ideas. Alle posts tonen
Posts tonen met het label Ideas. Alle posts tonen

Day 10

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Posted by Ash | Posted on 07:37 | Posted in , , ,

Research was the main event today. I have read some articles about games in a physical space. The list of what I have read goes as follows:

People
Jane McGonigal

Books
Space Time Play (chapter 3)
  • Geocaching is a treasure hunt game with the use of GPS
  • Mogi; Location based community game
  • The Beast is Alternate Reality Game
  • Barcode Battler; Uses the barcodes of real life and turns them into game characters. So the products like candy might become a warrior in the game.
  • I Love Bees; Hijacking payphones to tell a story. Broadcasting short pieces around a minute. Think of War of the world’s radio story.
  • Perplex City is a combination of an alternate reality game and a treasure hunt.
  • Pervasive Games (essay); bridging the gaps between the virtual and the physical
  • Urban Role-Play (essay); the next generation of role-playing in urban space
  • Prosopopeia 1; a pervasive city based Live Action Role Play
  • Changing urban perspectives (essay); ambiguity within the pervasive games


Projects
Waisda
Tag game with content of the archive
Evaluation Report

Open Images
It is a platform where users are free to reuse the material given through the website.


A storyline idea/suggestion for the collectible concept I got during reading.
Through inspiration of the game Perplex City; the fragments of the archive collectively tell a story. It is like making a comic out of different pictures one would find on google.

This might be a good motivation why people would want to collect these fragments outside the game play.

Wearable

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Posted by Ash | Posted on 09:09 | Posted in , ,



Peau d'Âne

Physical Connection

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Posted by Ash | Posted on 09:05 | Posted in , ,








Social Network

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Posted by Ash | Posted on 09:03 | Posted in , ,

PackRat
PackRat is a casual collectible card game of epically wonderful proportions. Find, steal, buy and trade hundreds of beautifully illustrated cards with your friends. It's simple, fun, and highly addictive. Start your collection now!

Social Network Game (Gamasutra)
Emotions such as competitiveness, affection, love, envy, and pride are what Playfish calls "social emotions.


The Expressive Photobooth

Phone Booth Library






Ideas

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Posted by Ash | Posted on 12:19 | Posted in

There are 3 areas which I want to look at. Either using them combined or as separate ideas.

Social Network (game)
Here I am looking at the connections between people. Also I want to find out how they would have to work together or share their stories.

- Use the Siftables as an access device. Let people use the rules of game like PackRat. Collection, finding, stealing and trading material that is accessible from the archive.

- Having photo booths spread over the country people can use it to make short stories and watch others their stories.

- Pirate Broadcasting channel. People can make material and retrieve from the archive and watching it on a "pirate" broadcast.

Physical connection to archive
In this part I am searching for the physical connection with the body. Using the hands and touch to connect with the archive in some way.

- A space with many books. Each book has his content and a AR layer which is some how projected directly on the pages. Perhaps most fun to place such spaces in libraries.
(try to avoid the view technological filter)

Wearable
Here I am more interested in the fashion side of things and so with example glasses.

Day 04

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Posted by Ash | Posted on 06:15 | Posted in ,

In the morning we had a meeting with Johan Oomen from "Beeld en Geluid". Jan and Boris (both from V2) were also present. The meeting was very informative. We discovered that "Beeld en Geluid" already did many experiments with regards to the archive.

After the meeting we went for lunch. Then we walked around and found a small spot to have a chat about how we would continue.




The main idea which we all had a connection with is as follows:
Create a physical experience that addresses accessibility of the archive.


Then we went back to the Lab and researching are own ideas which we want to present to each other on monday.

Day 03

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Posted by Ash | Posted on 13:42 | Posted in ,

In the morning we gave Jan Misker a short update on how we are doing and he gave us some feedback.

We mostly did some reading and research. Most results are posted at the team blog.

Connie made a digital overview of our random brainstorm we did on day 02.


During the reading and searching about augmented reality and archives, I made some notes and some random ideas.

Here some examples:
- Time travel; by using a time capsual that you would make and send to yourself in the future. This method is intresting to use with nostalgia.

- Pirate broadcast; a tv channel that sends the requested material. Think in the lines of a Flash-Mob.
- Interactive floor; an area on the floor which is projected on. If someone walks around the shadow kan interact with the digitale world projected.

I am still searching for somthing more connected to the physical (body).