The daily progress of my internship at V2 for the project Closer. www.v2.nl

Posts tonen met het label Inspiration. Alle posts tonen
Posts tonen met het label Inspiration. Alle posts tonen

Day 15

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Posted by Ash | Posted on 01:17 | Posted in ,

At home I started to look for anything that is a form of traces.

During the search I came a cross a few different kinds of traces people are doing.
Now I have to figure out what these examples mean in context of an AV Archive.


  • Graffiti (confronting, intentional, small)Handshake stamp, Yarn bomb

  • Fingerprint during the daily rituals (twitter, trash, gum, etc)Praying in the same spot

  • Story (Building up to a story by leaving pieces of the story behind) Royal de Luxe

  • Scavenger hunt (fragments leading you to a "treasure" player is active) Outside Geocaching, Inside Eric Clough

  • Time (leaving something behind and rediscover it) Time capsule, Message in a bottle, Hidden spaces
  • Coded/Embedded

Day 11

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Posted by Ash | Posted on 10:49 | Posted in , ,

We visited the Boijmans van Beuningen museum and the local Library. In the morning before we went to the museum we brainstormed how our concepts would look like when merged.

Singing Canaries Mobile at the museum.


A view of the library


In the library we found a spot and discussed about our brainstorm some more. Eventually we ended the meeting with a small plan for tomorrow.

Day 10

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Posted by Ash | Posted on 07:37 | Posted in , , ,

Research was the main event today. I have read some articles about games in a physical space. The list of what I have read goes as follows:

People
Jane McGonigal

Books
Space Time Play (chapter 3)
  • Geocaching is a treasure hunt game with the use of GPS
  • Mogi; Location based community game
  • The Beast is Alternate Reality Game
  • Barcode Battler; Uses the barcodes of real life and turns them into game characters. So the products like candy might become a warrior in the game.
  • I Love Bees; Hijacking payphones to tell a story. Broadcasting short pieces around a minute. Think of War of the world’s radio story.
  • Perplex City is a combination of an alternate reality game and a treasure hunt.
  • Pervasive Games (essay); bridging the gaps between the virtual and the physical
  • Urban Role-Play (essay); the next generation of role-playing in urban space
  • Prosopopeia 1; a pervasive city based Live Action Role Play
  • Changing urban perspectives (essay); ambiguity within the pervasive games


Projects
Waisda
Tag game with content of the archive
Evaluation Report

Open Images
It is a platform where users are free to reuse the material given through the website.


A storyline idea/suggestion for the collectible concept I got during reading.
Through inspiration of the game Perplex City; the fragments of the archive collectively tell a story. It is like making a comic out of different pictures one would find on google.

This might be a good motivation why people would want to collect these fragments outside the game play.

Wearable

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Posted by Ash | Posted on 09:09 | Posted in , ,



Peau d'Âne

Physical Connection

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Posted by Ash | Posted on 09:05 | Posted in , ,








Social Network

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Posted by Ash | Posted on 09:03 | Posted in , ,

PackRat
PackRat is a casual collectible card game of epically wonderful proportions. Find, steal, buy and trade hundreds of beautifully illustrated cards with your friends. It's simple, fun, and highly addictive. Start your collection now!

Social Network Game (Gamasutra)
Emotions such as competitiveness, affection, love, envy, and pride are what Playfish calls "social emotions.


The Expressive Photobooth

Phone Booth Library