The daily progress of my internship at V2 for the project Closer. www.v2.nl

Posts tonen met het label Focus. Alle posts tonen
Posts tonen met het label Focus. Alle posts tonen

Day 23

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Posted by Ash | Posted on 10:22 | Posted in , , ,

Digesting the new information of emotions and personality traits I started to play around with the game system. I did this through small pieces paper that represented the fragments.

After playing around I realized it was getting complicated and I was losing a connection. The next step was to stop and document what I had and show it to my colleagues, the next day.

In my note book I wrote a small experiment to find out how people thought and would react to a fragment that would represent some kind of emotion.

Day 22

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Posted by Ash | Posted on 10:15 | Posted in , , ,

Today I have been working on organizing my research in a form of a power point. It is not finished but it shows the essentials of information that went in to the concept.



Trough the thought recreating a Dutch mythology the idea came of having fragments that together creates this powerful avatar.

Each player will get a goal to complete and use the skills of the avatar to somehow fulfill the goal. To get an idea of to what kind of form these fragments should take, I did some research on human emotions and personality traits.

I also created a rough idea of how the game play would be between the fragments.

Day 21

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Posted by Ash | Posted on 03:45 | Posted in ,

We gathered in the morning to create a general plan. Then we have to make our own milestones on similar dates. This because each of us is focusing on different directions. For me that means starting step off the conceptional and start trying things out.

Before I did that the planning had to be made and I had to make a clear over view on the information I have gathered. This, I did with a power point presentation and wrote down what was relevant.

Then I started to prepare for tomorrow to get started with game play testing. Printing many personality traits and making cards.

Planning

25 March, Thursday

Presenting results
Template documentation
Game play system tested

29 March, Monday

Review Results of 25 march

1 April, Thursday
Presenting results
Game play system tested
Fragments format

5 April, Monday (2nd easter day)

6 April, Tuesday

Review Results of 6 april

8 April, Thursday

Preparing presentation to all

12 April, Monday

Presentation all

15 April, Thursday

Deadline of the whole thing

Day 14

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Posted by Ash | Posted on 08:18 | Posted in , ,

The day started with going through the ideas and brainstorm sessions we had on friday. First we mapped all our ideas and then we made more a conceptual map of what our ideas mean.

After this process we gave each of us an area to do research on. This wil continue for tomorrow aswell.

Day 08

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Posted by Ash | Posted on 14:25 | Posted in ,

Our work space at V2 was going to be painted. So we decided that we would work at Shauna's home. It was nice to have a different scenery to work in.

We mostly tried to get a bit organized for the small presentation on monday.

Nothing more to mention.

Day 06

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Posted by Ash | Posted on 06:09 | Posted in ,

I worked mostly on my concept based on trading card game. The things that I want to add to make it complete are as follows:

- Social network (the "card" collecting)
- Physical artifact (the device that is the "cards" or can share the "cards")
- Game play (using the "cards" to play)
- Story (think like quests, found in games like WOW only real live)

The games like magic and WOW are the kind of framework I want to base this concept on.

-image, jet to scan in-

My next researching path will be about Archive Bomb (think of flash mob) and the artifacts that can be used for my card game.

Flash Mob inspiration list
Impress Flexible Display (see post physical connection)
War of worlds radio

Interactive Window


Interactive floor/wall

Day 04

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Posted by Ash | Posted on 06:15 | Posted in ,

In the morning we had a meeting with Johan Oomen from "Beeld en Geluid". Jan and Boris (both from V2) were also present. The meeting was very informative. We discovered that "Beeld en Geluid" already did many experiments with regards to the archive.

After the meeting we went for lunch. Then we walked around and found a small spot to have a chat about how we would continue.




The main idea which we all had a connection with is as follows:
Create a physical experience that addresses accessibility of the archive.


Then we went back to the Lab and researching are own ideas which we want to present to each other on monday.